![]() ![]() I see that the spear/skirm bonus is balanced around giving the civ a sort of “free pikes and halbs” bonus but alongside the missing techs it means your skirms are going to lack both the range and pierce armour for dealing with archer units. Living relic dude might as well be a gold trickle cuz being garrisonable in the TC and always having him right from the start (ie.unlike Gurjara sheep that might be stolen) = you will only lose him through big mistakes or if you’re in a situation where you’re going to lose the game because your enemy can run around razing all your TCs, which is never a good sign. It also probably means you get ruined from house walls, and this might even mess you up on some nomad maps. The unique house is overshadowed by the Incas bonus, let alone the Hunnic one, and it only saves 5 wood and some building time compared to a generic civ building 3 houses. Looks like the civ doesn’t have much going for it. ![]() Nothing I can do about that until the devs decide to fix the Editor. Note that since the devs generally put minimal effort into the Editor, none of the triggers I created that modify any unit’s attack or armor work anymore (as of the 6/29/22 “update”), so UUs will have different attack/armor values than what is shown in this thread. Muisca Civ Concept.aoe2scenario (136.5 KB) ![]() This map is different from the one released in the larger thread, as Muisca is the only new civ it includes. Here is a map where you can play as the Muisca. Muisca bonuses and technologies allow them to bank a large quantity of gold, which helps them field Eagle and Guecha Warriors. Their offensive potential against buildings is very poor, lacking Arson and having the worst Siege Workshop in the game, although this is somewhat mitigated by their slingers, which function similarly to siege units. The defensive nature of Muisca bonuses makes them difficult to push, and allows them both to save wounded units and employ ambush tactics by hiding inside buildings. The Muisca were different from their neighbors in South and Mesoamerica due to their lack of monumental stone architecture as well as their comparatively peaceful nature. The Muisca Confederation was a powerful Andean coalition particularly known for their powerful economy, specialized in agriculture, precious metals, and salt and emerald trade, the latter of which is a famous export of Colombia to this day. Missing Techs: Gunpowder and Cavalry related units/techs, Ring Archer Armor, Arbalester, Elite Skirmisher, Pikeman/Halberdier, Elite Eagle Warrior, Arson, Onager, Siege Onager, Scorpion/Heavy Scorpion, Siege Engineers, Stone Shaft Mining. (+3 S Reload Time, +2 Range, Attack, and Pierce Armor, blast width (1), anti-building damage (+7) compared to the Inca slinger). Slinger: Ranged unit that deals area damage, has attack ground, and anti-building bonus. HP:50 Speed: 1.15 Attack: 5 Armor: 1/3 Range: 5 Bonus: +3 Vs Siege HP:50 Speed: 1.15 Attack: 4 Armor: 0/2 Range: 4 Bonus: +2 Vs Siege Benefits from both infantry and archer upgrades (including thumb ring, ballistics, and chemistry). Guecha Warrior: Fighter that throws spears that deal melee damage. Poisoned Lances: All spear-wielding units (Spearmen, Skirmishers, Eagles, and Guecha Warriors) gain a charge attack (every 1st and 5th attack deals about 2x damage). Muzo Emeralds: Stone mines provide 100% additional gold, Trade units generate 10% more gold. ![]()
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